Localization: Adding a Custom Language Pack

The add_lang(lang_id, lang_obj) method allows adding a new or customized language pack.

Parameters:

  • lang_id: a string value that can be subsequently used as lang parameter for the open() method;

  • lang_obj: an object that includes identifiers of translation strings as keys and translation strings themselves as values.

A list of language identifiers:

lang_idLanguage

en

English

es

Spanish

pt-br*

Portuguese (Brazilian)

kz

Kazakh

*Formerly pt, changed in 1.3.1.

An example of usage:

OzLiveness.add_lang('en', enTranslation), where enTranslation is a JSON object.

// Editing the button text
OzLiveness.add_lang('en', {
  action_photo_button: 'Take a photo'
});

A list of all language identifiers:

The keys oz_action_*_go refer to the appropriate gestures. oz_tutorial_camera_* – to the hints on how to enable camera in different browsers. Others refer to the hints for any gesture, info messages, or errors.

If your language pack doesn't include a key, the translation for this key won't be shown. It also applies to the new keys that appear in updated versions: you need to add translations to all new keys for the strings to be shown.

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