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Localization: Adding a Custom Language Pack

The add_lang(lang_id, lang_obj) method allows adding a new or customized language pack.
Parameters:
  • lang_id: a string value that can be subsequently used as lang parameter for the open() method;
  • lang_obj: an object that includes identifiers of translation strings as keys and translation strings themselves as values.
A list of language identifiers:
lang_id
Language
en
English
es
Spanish
pt
Portuguese (Brazilian)
kz
Kazakh
An example of usage:
OzLiveness.add_lang('en', enTranslation), where enTranslation is a JSON object.
// Editing the button text
OzLiveness.add_lang('en', {
action_photo_button: 'Take a photo'
});
A list of all language identifiers:
string_id_en.zip
4KB
Binary
The keys oz_action_*_go refer to the appropriate gestures. oz_tutorial_camera_* – to the hints on how to enable camera in different browsers. Others refer to the hints for any gesture, info messages, or errors.
If your language pack doesn't include a key, the translation for this key won't be shown. It also applies to the new keys that appear in updated versions: you need to add translations to all new keys for the strings to be shown.